Hacker

Hacker may refer to:

Technology

  • Hacker (term), a term used in computing that can describe several types of persons
  • Hacker (computer security), someone who seeks and exploits weaknesses in a computer system or computer network
  • Hacker culture, a subculture focusing on intellectual and creative aspects of hacking
  • Entertainment

  • Hackers: Heroes of the Computer Revolution, 1984 book by Stephen Levy
  • Hackers: Wizards of the Electronic Age, 1985 video documentary inspired by the book
  • Hacker (video game), 1985 puzzle/strategy computer game by Activision
  • Hacker (card game), 1992 Steve Jackson Games release
  • Hackers (anthology), a 1996 anthology of short stories edited by Jack Dann and Gardner Dozois
  • Hackers (film), 1995 MGM film starring Jonny Lee Miller and Angelina Jolie
  • Hacker culture

    The hacker culture is a subculture of individuals who enjoy the intellectual challenge of creatively overcoming and circumventing limitations of systems to achieve novel and clever outcomes. The act of engaging in activities (such as programming or other media) in a spirit of playfulness and exploration is termed "hacking". However, the defining characteristic of a hacker is not the activities performed themselves (e.g. programming), but the manner in which it is done: hacking entails some form of excellence, for example exploring the limits of what is possible, thereby doing something exciting and meaningful. Activities of playful cleverness can be said to have "hack value" and are termed "hacks" (examples include pranks at MIT intended to demonstrate technical aptitude and cleverness). The hacker culture originally emerged in academia in the 1960s around the Massachusetts Institute of Technology (MIT)'s Tech Model Railroad Club (TMRC) and MIT Artificial Intelligence Laboratory.

    Mod (video gaming)

    A mod or modification is the alteration of content from a video game in order to make it operate in a manner different from its original version. Mods can be created for any genre of game but are especially popular in first-person shooters, role-playing games and real-time strategy games. Mods are made by the general public or a developer and can be entirely new games in themselves, but mods are not stand-alone software and require the user to have the original release in order to run. They can include new items, modded weapons, characters, enemies, models, textures, levels, story lines, music, money, armor, life and game modes. They can be single-player or multiplayer. Mods that add new content to the underlying game are often called partial conversions, while mods that create an entirely new game are called total conversions and mods that fix bugs only are called unofficial patches.

    Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. These mods can add extra replay value and interest. The Internet provides an inexpensive medium to promote and distribute mods, and they have become an increasingly important factor in the commercial success of some games. Developers such as id Software, Valve Software, Re-Logic, Bethesda Softworks, Firaxis, Crytek, The Creative Assembly and Epic Games provide extensive tools and documentation to assist mod makers, leveraging the potential success brought in by a popular mod like Counter-Strike.

    Classical

    Classical may refer to:

    European antiquity

  • Classical antiquity, a period of history from roughly the 7th or 8th century B.C.E. to the 5th century C.E. centered on the Mediterranean Sea
  • Classical architecture, architecture derived from Greek and Roman architecture of classical antiquity
  • Classical mythology, the body of myths from the ancient Greeks and Romans
  • Classical tradition, the reception of classical Greco-Roman antiquity by later cultures
  • Classics, study of the language and culture of classical antiquity, particularly its literature
  • Classicism, a high regard for classical antiquity in the arts
  • Music and arts

  • Classical ballet, the most formal of the ballet styles
  • Classical music, a variety of Western musical styles from the 9th century to the present
  • Classical guitar, a common type of acoustic guitar
  • Classical Hollywood cinema, a visual and sound style in the American film industry between 1927 and 1963
  • Classical Indian dance, various codified art forms whose theory can be traced back to 400 BC
  • Classical music

    Classical music is art music produced or rooted in the traditions of Western music, including both liturgical (religious) and secular music. While a similar term is also used to refer to the period from 1750-1820 (the Classical period), this article is about the broad span of time from roughly the 11th century to the present day, which includes the Classical period and various other periods. The central norms of this tradition became codified between 1550 and 1900, which is known as the common practice period. The major time divisions of classical music are as follows: the early music period, which includes the Medieval (500–1400) and the Renaissance (1400–1600) eras; the Common practice period, which includes the Baroque (1600–1750), Classical (1750–1820), and Romantic eras (1804–1910); and the 20th century (1901–2000) which includes the modern (1890–1930) that overlaps from the late 19th-century, the high modern (mid 20th-century), and contemporary or postmodern (1975–2015) eras.

    Classical architecture

    Classical architecture usually denotes architecture which is more or less consciously derived from the principles of Greek and Roman architecture of classical antiquity, or sometimes even more specifically, from the works of Vitruvius. Different styles of classical architecture have arguably existed since the Carolingian Renaissance, and prominently since the Italian Renaissance. Although classical styles of architecture can vary greatly, they can in general all be said to draw on a common "vocabulary" of decorative and constructive elements. In much of the Western world, different classical architectural styles have dominated the history of architecture from the Renaissance until the second world war, though it continues to inform many architects to this day.

    The term "classical architecture" also applies to any mode of architecture that has evolved to a highly refined state, such as classical Chinese architecture, or classical Mayan architecture. It can also refer to any architecture that employs classical aesthetic philosophy. The term might be used differently from "traditional" or "vernacular architecture", although it can share underlying axioms with it.

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